Yesterday my friend's 13 years old daughter asked me a question I couldn't answer. "What is that icon on the 'Save' button?" she asked, "What does it mean?"
It took me a couple of moments to figure out what she's talking about. Then it took me several minutes to explain.
"Why would anyone use a 1.5 Mb ugly box, when you can save 4Gb on a tiny flash drive?"
Well, here it is. A whole new generation of users who never saw a 3½-inch diskette.
What should I draw on a save button, so "MySpace-generation" would understand? Is it time to rethink our usability standards? Or should we stick to the classics?
Showing posts with label usability. Show all posts
Showing posts with label usability. Show all posts
Feb 1, 2008
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Labels: development, usability
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